Skip to content

Coming in the future

Planned for Pretend You Have Friends but not in the mod yet. Plans can change, and none of this has a date.

Menus and controls

  • A command wheel, roster and quick-talk boxHold a key and flick to pick a friend and give an order; a roster with a gear button for settings; a quick-talk box for typing a line. Being built now.
  • A voice orbWhile you hold the voice key, an orb sits clearly above the hotbar: the "Shell" design, a rotating 3D point cloud that swells in a wave as you talk.
  • Friends in the tab listFriends show in the player list when you hold Tab, with a grey name and their owner, for example "Pip · Alex's friend". For display only.
  • Assistance optionsFour helps you can switch on yourself: unsticking a stuck friend and easier survival (Phase 3), keeping items on death and catching up by teleport (Phase 5). Survival stays the default.

Work in the world

  • Acting like a real playerFriends aim, mine, use items, click through menus, craft and trade the way a player does. Planned for Phase 2B.
  • Real crouchingFriends crouch for real: they stop at ledges, bridge across gaps, greet you with a crouch and copy your crouch taps back.
  • Rails, minecarts, shulker boxes and an ender chestRiding rails in minecarts, packing shulker boxes, and an ender chest of the friend's own.
  • How the world treats friendsMobs go after friends and villagers remember them, as with players, but a friend never causes phantoms or raids.
  • Skills they write themselvesFriends write, practise and save their own small programs for jobs, in a sealed sandbox that can only ask the server to act.
  • Gathering, crafting and deliveryGet wood, make tools from empty hands, cook, store and bring things back, from real materials.
  • Farming, breeding and villager tradingPlanting, harvest, feeding animals and trading with villagers, paying with real items.
  • Fishing, boats, horses and bucketsBasic fishing, riding and liquid handling.
  • Building from a descriptionAgree a small build in chat, then watch it go up block by block, with simple redstone.
  • Adventures and the Nether and EndExpeditions, enchanting, brewing, portals and boss fights alongside you.
  • Fetching dropped gearA friend that died goes back for its own items when it has nothing else to do.
  • Following through portalsToday a friend stays behind and says so.

Friends who feel alive

  • Promises and follow-upsThey remember what you said you would do, and their own plans, and bring them up later.
  • A journal and a nightly thinkDated entries in their own words, written when they sleep, kept on your computer.
  • Body language and moodHead turns, nods, sitting by a fire and a mood you can see.
  • Your story and their tastesShared milestones, favourite places and quirks learned from playing together. They unlock nothing.
  • Off-the-record talkChat that never goes into memory.
  • A new-friend interviewA few questions that draft a personality you can edit.
  • Friends talking togetherSeveral friends planning, splitting jobs and helping each other, including friends of two players who both agree.
  • Competence sliderHow well a friend plays, from relaxed to expert. It never changes what a friend is allowed to do.

Connections and voice

  • Understanding your modpackFriends learn modded items, dimensions and mods from the game itself. When you ask, or when they are unsure, they look things up online: Modrinth, wikis and GitHub first, then your AI connection's own search, with a notice about what is sent.
  • Local models with a guided setupFinds Ollama, LM Studio, llama.cpp, KoboldCpp or Jan on your computer and walks you through it.
  • Free hosted optionsMistral's free plan and Cloudflare Workers AI's free plan, each with a notice before the first message. Planned for the connections slice after Phase 2.
  • A spending counterA running count of what replies have cost, with an optional stop cap.
  • Inventory and status panelSee what a friend carries and how it is doing.
  • Simple Voice ChatOptional: friends hear you through Simple Voice Chat's key too, with speech still turned into text on your computer.
  • Friends speaking aloudPlanned for a much later phase. Today friends answer in text and speech bubbles.

Release

  • A public downloadThere is no release yet. Other game versions and loaders are decided at release.

The roadmap has the whole plan, phase by phase.

Privacy: what goes where

Your friends’ private side lives on your computer. The server only learns what it needs to act in the world.

What Where Sent to
Your private chats with your own friends Your computer Your AI connection, when your friend thinks
Your friends’ memories and chat summaries Your computer Your AI connection, when your friend thinks
Your private notes about a friend Your computer Your AI connection, when your friend thinks
Your AI connection choice and model Your computer (pyhf/client.json in the game folder) Nowhere
Your API keys Your computer, in a separate secrets file Only that key’s own provider
Your subscription sign-ins The official ChatGPT or Claude app The mod never reads them
Your voice Your computer, in memory only while it is turned into text Nowhere with the offline engine; OpenRouter only if you choose it
A friend’s public card: name, skin, description, Stability The server Other players’ games, and other players’ requests to your friend
Orders, jobs and the friend in the world The server What the game needs to show

When you /msg your own friend, the line never goes through the server: it is stored on your computer and sent only to the AI connection you choose when your friend thinks. Only the typed steps your friend decides to take (walk here, mine that) reach the server, which checks them.

Choosing a cloud connection sends your friend’s context to that provider each time it thinks: what you said, the relevant memories and notes, and what it can see around it. Your keys and sign-ins stay where they are. A local model keeps everything on your computer. Free hosted plans may train on what you send (see Free hosted options).

  • Your private chats, memories and notes never reach another player or the server.
  • When another player talks to your friend, their words go through your connection, they are told so first, and your friend answers them without your private memories, chats or notes. See Trust and multiplayer.
  • Another player’s private chats with their friends never reach you.

Forget removes a memory from your computer, with the conversation it came from. As the Memories page says: “Kept only on this computer. Forgetting can’t take back what was already sent to an AI service or written to game logs.” Ordinary chat lines are written to Minecraft’s own log, like any chat. See Memories and persona.

The microphone test is not sent to your friends or the server, and its audio is kept in memory only, never written to disk. Nothing is saved except the gain. See Talking and voice.